
#ifndef WIN32

#include "AtlasDefines.h"
#include "AsyncSockIO.h"

#include <pshpack8.h>

namespace Atlas
{

	struct AIO_WORKERS
	{
	};

	HWORKERS CreateWorkers(_U32 count)
	{
		return NULL;
	}

	void KillWorkers(HWORKERS hworkers)
	{
	}

	bool IncWorker(HWORKERS hworkers)
	{
		return true;
	}

	_U32 CountOf(HWORKERS hworkers)
	{
		return 0;
	}

	struct AIO_BUFFER_POOL
	{

	};

	HIOPOOL AllocIoBufferPool(_U32 isize, _U32 osize, _U32 icount, _U32 ocount)
	{
		return NULL;
	}

	void FreeIoBufferPool(HIOPOOL hpool)
	{
	}

	_U8* LockIoBuffer(HIOPOOL hpool)
	{
		return NULL;
	}

	void UnlockIoBuffer(_U8* buf)
	{
	}

	_U32 GetIoBufferSize(HIOPOOL hpool)
	{
		return 0;
	}

};

#include <poppack.h>

#endif
